![]() In January 2015, Valve had paid $57 million to certain content creators to develop content for Valve-published games such as Team Fortress 2 and Dota 2. Dota 2 became the third Valve-published title that utilizes the Workshop in June of 2012, featuring customizable accessories and character skins. Games such as Portal 2 and The Elder Scrolls V: Skyrim utilize the Workshop for map-creation and modifications, respectively. The Steam Workshop was originally designed for use with Team Fortress 2 however, Valve later designed it to have integration functionality with any software, as long as the developer allowed it. Developers are able to choose what players may upload to the Workshop for their software. Content on the Workshop is software-specific, meaning content created for one game cannot be used in another, and is integrated by utilizing Steamworks, although not all software has Workshop functionality. ![]() The Steam Workshop is a content-hosting service provided to developers, with the purpose of hosting player-created content specific to software.
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